context

Our intention was to engage the user in a wider range of interactive forms.

We felt that by making an actual physical structure we could further immerse the user or users in the experience. We have deliberately chosen not to include instructions because we want them to play and experiment. We want them to think about how the interactive project works, and the relationship that is created between movement, sound and drawing.

Immersion is not a video game as such, and nor is it a strictly augmented reality piece. Instead it is a multi-dimensional project, combining both physical and virtual worlds.

 

Related works

Reactable
http://www.reactable.com/

 

Boffswana » Wrigley - 5 Gum Sound Mixer
http://www.boffswana.com/news/?p=741

 

ARtisan |  OneZeroThrice
http://onezerothrice.com/artisan/

 

AR Particle Beam « James Alliban
http://jamesalliban.wordpress.com/2009/04/14/ar-particle-beam/

 

AR Business card « James Alliban
http://jamesalliban.wordpress.com/2009/06/03/ar-business-card/

 

Think Again » webcam A symphony of light without sound.
http://www.splengy.com/wordpress/?tag=webcam

 

Play Augmented Duckzilla | AugmentedPlanet
http://www.augmentedplanet.com/2009/06/duckzilla-ar-game/

 

Creative Review - Julian Perretta's interactive music video
http://www.creativereview.co.uk/cr-blog/2009/june/julian-perrettas-interactive-music-video

 

Watch MGMT “Electric Feel”
http://www.whoismgmt.com/efvideo/