Our intention was to engage the user in a wider range of interactive forms.

We felt that by making an actual physical structure we could further immerse the user or users in the experience. We have deliberately chosen not to include instructions because we want them to play and experiment. We want them to think about how the interactive project works, and the relationship that is created between movement, sound and drawing.

Immersion is not a video game as such, and nor is it a strictly augmented reality piece. Instead it is a multi-dimensional project, combining both physical and virtual worlds.


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